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Showing posts from April, 2025

Term Project Milestone 10: Post-Mortem

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          Brief Overview: For our project, Echoes of the Mind, I primarily worked on the Alpha and Delta environments, programming the object interactions and networking for both, as well as creating the 3D assets for the Delta environment. Delta: I worked on the implementation and programming of the orb spawning, orb falling, orb release, and networking those events across clients. I created the main core, tubes, and root models for the Delta environments, as well as the orb animations for each tube. I also added the particle effects for the core and orb release. Alpha: I worked on the implementation  and programming of the book spawning, book interactions with the lecterns and the music, and networking those events across clients. short book interaction demo This week's sprints' hours and statuses  updated This week I: Finished Alpha room Changed the lectern book placing to clicking on a lectern vs. last week's method Added more networking events Whe...

Term Project Milestone 9

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       Brief Overview: This week, I primarily worked on the Alpha environment. I worked on the placement of books on the four different lecterns and the addition of background music tracks whenever a book is placed. alpha demo I coded the book placing interaction with the lecterns, and if a book is released at the correct lectern, it gets placed and music plays. Using the custom particle component, I also added a few particle effectss to make it easier for users to spot the hidden books as well as have a visual indicator as to when the music starts playing. This week's sprints' hours and statuses  updated This week I: Worked on the release/place book interaction Depending on which book is placed, a different track starts playing The location of the book needs to be at the lectern when a user clicks release Added sparkle and music particle effects to Alpha Creation of next week's sprint in full  detail During the following week, I plan on: Working on the net...